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Bounty Hunter

Bounty

Info

Trailer
Showcase
BUY HERE

General benefits and script support

Dependencies & Installation

  • Install the script on the menu
  • Put the script in the server and add ensure "script_name" to server.cfg
  • enjoy...

Config demo

Open Config
config.lua
Config = {}

Config.DEBUG = false -- print and Command /openbounty

Config.Framework = '' -- RSG / VORP / REDEMRP_reboot / Custom /

Config.MenuPos = 'top-right'

Config.Prompt = 0x760A9C6F -- when the meta target is set to "false" the menu will open with this prompt

-- list of keys here: https://github.com/mja00/redm-shit/blob/master/nuiweaponspawner/config.lua

Config.RaisingForLiving = 1.3 -- when it is set to 1.0 there is no difference between alive and dead

Config.UseModel = true
-- whether you want to have a bulletin board automatically for each release,
--if you set to "false" the bulletin board will be available only on the given coordinates (Config.coords)

Config.Model = {
'mp005_p_mp_bountyboard01x', -- release Model for which the bounty list can be opened https://rdr2.mooshe.tv
'mp005_p_mp_bountyboard02x',
}

Config.coords = {
vector4(2517.2041, -1312.1056, 48.9152, 112.0274),
vector4(1353.5033, -1304.1715, 76.8595, 352.3942),
vector4(-272.5922, 804.8657, 119.3108, 7.6107),
vector4(-767.0410, -1261.1880, 43.5696, 181.6503),
}

Config.AutorizacionesRequest = false -- if you want to enable the need for a job or item to open the board

Config.AutorizacionesJob = { -- if you don't want to authenticate the job set to false (Config.AutorizacionesJob = false)
['sherriff'] = 1,
['hunter'] = 1,
}

Config.AutorizacionesItem = {'licence','licence2'} -- if you don't want to authenticate the item set to false (Config.AutorizacionesItem = false)

Config.Texts = {
NotBounty = "that's not the person we want!",
OpenMenu = 'Open',
BulletinBoard = 'Bounty Bulletin board',
Got = 'You got ',
CancelBounty = '❌ Cancel the current order',
SubmitBounty = '🟢 Hand over the person',
NoContracts = "Unfortunately, it's quiet today.",
Target = 'Bounty target',
Live = 'For alive: ',
Title = 'Wanted board',
NoOrder = "You don't have any orders",
Cancelled = 'Contract cancelled',
BountyTaken = "Here's the guy you're looking for, look at the map.",
HasContract = 'Someone already has this contract ',
HaveOrder = 'you already have one order',
Blip = 'Bounty',
Desc = 'Description: ',
NoPermissions = "You're not authorized",
}

Config.RefreshAuto = false -- always restore random one bounty after one is completed

-- // ** Combat ** //

-- 0 - Stationary (Will just stand in place)
-- 1 - Defensive (Will try to find cover and very likely to blind fire)
-- 2 - Offensive (Will attempt to charge at enemy but take cover as well)
-- 3 - Suicidal Offensive (Will try to flank enemy in a suicidal attack)

Config.Bounty = {
[1] = {
Name = 'Cattle Kate',
Chance = 70,
Desc = 'Possibly armed',
Blip = vector3(-360.0494, -116.5053, 47.5734),
TargetPed = {
{
Pos = vector4(-360.0494, -116.5053, 47.5734, 356.5694),
Model = 'a_f_m_btchillbilly_01',
Weapon = 'Weapon_rifle_springfield',
Combat = 0,
}
},
bandits = { -- bandits who are helping the wanted man / list of weapons: //** https://github.com/femga/rdr3_discoveries/blob/e85a473116b7cf0294857150552388cf4f0de70c/weapons/weapons.lua **//
{Pos = vector4(-368.227, -118.613, 50.183, 248.1610), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_sniperrifle_carcano', Combat = 0},
{Pos = vector4(-353.6589, -118.2768, 51.2871, 321.9054), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_melee_machete', Combat = 3},
{Pos = vector4(-365.0258, -112.1043, 49.4038, 312.4030), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_shotgun_pump', Combat = 0},
},
Reward = "water", --- if you want him to get money just write "money"
Min = 10, -- the minimum he gets
Max = 20, -- the maximum he gets
},
[2] = {
Chance = 70,
Name = '"Black-Eyed" Maggie O"Hara',
Desc = 'Possibly armed',
Blip = vector3(-2031.870, -1789.262, 113.270),
TargetPed = {
{
Pos = vector4(-2031.870, -1789.262, 113.270, 100.1),
Model = 'a_f_m_btchillbilly_01',
Weapon = 'weapon_revolver_cattleman',
Combat = 0,
}
},

bandits = {
{Pos = vector4(-2028.796, -1795.425, 112.689, 100.1), Model = 'a_f_m_btchillbilly_01', Weapon = 'weapon_revolver_cattleman', Combat = 0},
{Pos = vector4(-2023.542, -1793.165, 111.460, 100.1), Model = 're_treasurehunter_males_01', Weapon = 'weapon_shotgun_pump', Combat = 0},
{Pos = vector4(-2034.124, -1784.968, 114.804, 100.1), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_revolver_cattleman', Combat = 0},
},
Reward = "money",
Min = 5,
Max = 20,
},
[3] = {
Chance = 70,
Name = 'Bill Hendrik',
Desc = 'Possibly armed',
Blip = vector3(1593.939, -1856.317, 51.355),
TargetPed = {
{
Pos = vector4(1585.2074, -1851.6383, 52.3534, 339.1761),
Model = 're_treasurehunter_males_01',
Weapon = 'weapon_revolver_cattleman',
Combat = 0,
}
},

bandits = {
{Pos = vector4(1593.5009, -1835.8671, 52.3534, 286.3495), Model = 'a_f_m_btchillbilly_01', Weapon = 'weapon_revolver_cattleman', Combat = 0},
{Pos = vector4(1601.0197, -1844.1180, 52.3505, 126.7570), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_shotgun_pump', Combat = 0},
{Pos = vector4(1596.3717, -1858.0122, 52.3572, 116.7848), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_revolver_cattleman', Combat = 0},
{Pos = vector4(1588.7400, -1843.1202, 58.4200, 306.3956), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_revolver_cattleman', Combat = 0},
},
Reward = "money",
Min = 10,
Max = 30,
},
[4] = {
Chance = 70,
Name = 'Mike Huang',
Desc = 'Possibly armed',
Blip = vector3(-2771.839, -3213.134, -8.868),
TargetPed = {
{
Pos = vector4(-2767.7739, -3209.9377, -7.8596, 42.7401),
Model = 're_washedashore_males_01',
Weapon = 'weapon_revolver_cattleman',
Combat = 0,
}
},

bandits = {
{Pos = vector4(-2783.197, -3200.629, -7.362,100.01), Model = 'a_f_m_btchillbilly_01', Weapon = 'weapon_revolver_cattleman', Combat = 0},
{Pos = vector4(-2780.511, -3216.811, -9.096,100.01), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_shotgun_pump', Combat = 0},
{Pos = vector4(-2765.216, -3220.052, -10.258,100.01), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_revolver_cattleman', Combat = 0},
{Pos = vector4(-2743.292, -3205.428, -7.243,100.01), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_revolver_cattleman', Combat = 0},
},
Reward = "money",
Min = 10,
Max = 30,
},
[5] = {
Chance = 70,
Name = 'Adam Smith',
Desc = 'Possibly armed',
Blip = vector3(-862.7015, 331.7689, 95.4925),
TargetPed = {
{
Pos = vector4(-862.7015, 331.7689, 95.4925,100.11),
Model = 'loansharking_horsechase1_males_01',
Weapon = 'weapon_revolver_cattleman',
Combat = 0,
}
},

bandits = {
{Pos = vector4(-822.5879, 347.2827, 96.960,100.11), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_revolver_cattleman', Combat = 0},
{Pos = vector4(-815.6965, 346.1530, 96.9859,100.11), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_revolver_cattleman', Combat = 0},
},
Reward = "money",
Min = 10,
Max = 15,
},
[6] = {
Chance = 70,
Name = 'Red Donovan',
Desc = 'Possibly armed',
Blip = vector3(-1899.3911, 1337.7207, 200.8685),
TargetPed = {
{
Pos = vector4(-1899.3911, 1337.7207, 200.8685, 207.5770),
Model = 'rcsp_creole_males_01',
Weapon = 'weapon_revolver_cattleman',
Combat = 0,
}
},

bandits = {
{Pos = vector4(-1912.390, 1333.469, 199.351,100.11), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_revolver_cattleman', Combat = 0},
{Pos = vector4(-1930.032, 1332.800, 204.423,100.11), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_revolver_cattleman', Combat = 0},
{Pos = vector4(-1901.233, 1332.660, 199.097,100.11), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_revolver_cattleman', Combat = 0},
},
Reward = "money",
Min = 10,
Max = 15,
},
[7] = {
Chance = 70,
Name = 'Grady Sinclair',
Desc = 'probably unarmed',
Blip = vector3(-1580.9309, -924.4231, 84.5618),
TargetPed = {
{
Pos = vector4(-1580.9309, -924.4231, 84.5618, 329.9425),
Model = 'msp_gang2_males_01',
Weapon = '',
Combat = 0,
}
},

bandits = {
{Pos = vector4(-1573.8362, -935.7002, 83.9719, 99.2398), Model = 'mes_marston2_males_01', Weapon = '', Combat = 3},
{Pos = vector4(-1585.3168, -930.8547, 83.9667, 78.0876), Model = 'mes_marston6_males_01', Weapon = '', Combat = 3},
{Pos = vector4(-1587.4657, -920.1705, 84.3880, 341.2132), Model = 'mes_sadie5_males_01', Weapon = '', Combat = 2},
},
Reward = "money",
Min = 10,
Max = 15,
},
[8] = {
Chance = 70,
Name = 'Oren Sutter',
Desc = 'Possibly armed, big group',
Blip = vector3(-1404.4279, -2334.8433, 43.0922),
TargetPed = {
{
Pos = vector4(-1404.4279, -2334.8433, 43.0922, 287.9564),
Model = 'msp_gang2_males_01',
Weapon = 'weapon_rifle_springfield',
Combat = 0,
}
},

bandits = {
{Pos = vector4(-1387.6995, -2321.4187, 43.6610, 7.7749), Model = 'mes_marston2_males_01', Weapon = 'weapon_rifle_springfield', Combat = 3},
{Pos = vector4(-1387.9170, -2335.4651, 42.8272, 150.2055), Model = 'mes_marston6_males_01', Weapon = 'weapon_rifle_springfield', Combat = 1},
{Pos = vector4(-1386.6285, -2345.7898, 42.9530, 109.8434), Model = 'mes_sadie5_males_01', Weapon = 'weapon_rifle_springfield', Combat = 1},
},
Reward = "money",
Min = 22,
Max = 50,
},
[9] = {
Name = 'Orville Sheridan',
Chance = 40,
Desc = 'Possibly armed machete',
Blip = vector3(-644.5497, 112.7473, 47.126),
TargetPed = {
{
Pos = vector4(-664.9698, 123.1766, 44.7816, 54.1100),
Model = 'a_f_m_btchillbilly_01',
Weapon = '',
Combat = 0,
}
},
bandits = {
{Pos = vector4(-662.0404, 121.6715, 45.0760, 253.8313), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_melee_machete', Combat = 3},
{Pos = vector4(-664.4667, 118.2172, 45.7679, 139.3805), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_melee_machete', Combat = 3},
{Pos = vector4(-666.0939, 114.1731, 46.5816, 215.1805), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_melee_machete', Combat = 3},
},
Reward = "money",
Min = 10,
Max = 20,
},
[10] = {
Name = 'Huckleberry Gaines',
Chance = 30,
Desc = 'Possibly armed, rogue soldier',
Blip = vector3(215.1313, 982.1206, 190.5410),
TargetPed = {
{
Pos = vector4(215.1313, 982.1206, 190.5410, 249.6418),
Model = 's_m_m_army_01',
Weapon = 'weapon_rifle_springfield',
Combat = 0,
}
},
bandits = {
{Pos = vector4(202.4947, 981.5236, 190.3081, 91.0483), Model = 'u_m_m_armytrn4_01', Weapon = 'weapon_rifle_springfield', Combat = 0},
{Pos = vector4(201.3762, 986.3223, 190.2672, 351.2328), Model = 's_m_y_army_01', Weapon = 'weapon_rifle_springfield', Combat = 0},
{Pos = vector4(205.9466, 990.4771, 190.1604, 316.5290), Model = 's_m_y_army_01', Weapon = 'weapon_rifle_springfield', Combat = 0},
},
Reward = "money",
Min = 10,
Max = 20,
},
[11] = {
Chance = 70,
Name = 'Christopher D. Boucher',
Desc = 'Possibly armed',
Blip = vector3(896.1476, 272.0359, 116.2199),
TargetPed = {
{
Pos = vector4(907.6461, 267.6044, 116.2196, 327.8265),
Model = 'loansharking_horsechase1_males_01',
Weapon = 'weapon_revolver_cattleman',
Combat = 0,
}
},

bandits = {
{Pos = vector4(892.8796, 273.2922, 116.2563, 91.1862), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_revolver_cattleman', Combat = 0},
{Pos = vector4(906.2577, 274.2279, 116.2675, 329.7720), Model = 'a_m_m_btchillbilly_01', Weapon = 'weapon_revolver_cattleman', Combat = 0},
},
Reward = "money",
Min = 10,
Max = 15,
},
}


Changelog

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